Post by John on May 21, 2010 15:14:46 GMT -5
Latest video by Sabrewolf adds that Dynamic Events, as you might imagine, may interact with each other. Imagine you're escorting a beer shipment from one town to another, and when you get there, the town happens to be under attack by an army of centaurs. Defending the town also leads to the beer shipment arriving and you end up completing both events, potentially opening up a bar/tavern in the new town. This is similar to the scenario I explained yesterday as well, but it's nice to hear this is confirmed!
Also, a concern of mine was addressed today, and positively. Events will only scale with number of participants, not with regard to level. Sounds like monsters will NOT level up with you, so you will actually feel like you're progressing!!! Take that Oblivion, and thank you ANet!
Lastly, GW2 was coined as an MMORPG for the "explorer", not the "achiever". There will certainly be achievements and titles, but the main event system will be about discovery and immersement. At the end, a question was raised about wiki sites and powergamers seconded my fear that once the game is released to the masses, won't players take advantage of the system, find faster ways to get around the story and plow through the quests?
It's already a problem for me when I play a new game and someone in the party is a veteran, leading us around and ruining all the fun of exploration. It's going to be a much bigger problem when I can't simply leave party and choose to do things on my own because everyone in the world is "in my party".
Hopefully, ANet will keep adding and changing dynamic events to keep things fresh, which will deter people from becoming quest experts and keep every logon a new experience for me. I also like my idea of themed servers, so people who want to powergame will go to their own server, and people who want to enjoy the game will have their own server.
Also, a concern of mine was addressed today, and positively. Events will only scale with number of participants, not with regard to level. Sounds like monsters will NOT level up with you, so you will actually feel like you're progressing!!! Take that Oblivion, and thank you ANet!
Lastly, GW2 was coined as an MMORPG for the "explorer", not the "achiever". There will certainly be achievements and titles, but the main event system will be about discovery and immersement. At the end, a question was raised about wiki sites and powergamers seconded my fear that once the game is released to the masses, won't players take advantage of the system, find faster ways to get around the story and plow through the quests?
It's already a problem for me when I play a new game and someone in the party is a veteran, leading us around and ruining all the fun of exploration. It's going to be a much bigger problem when I can't simply leave party and choose to do things on my own because everyone in the world is "in my party".
Hopefully, ANet will keep adding and changing dynamic events to keep things fresh, which will deter people from becoming quest experts and keep every logon a new experience for me. I also like my idea of themed servers, so people who want to powergame will go to their own server, and people who want to enjoy the game will have their own server.